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Hide/Show Hud
1. Go to Users/ Username/Documents/ My Games/ Sanctum2/ SanctumGame/ Config
2. Open SanctumInput.ini with a notepad
3. After the [SanctumGame.SGPlayerInput] section add the next values:
mSprintToggle=True mSprintDeadZone=0.600000 MoveForwardSpeed=1200.000000 MoveStrafeSpeed=1200.000000 LookRightScale=300.000000 LookUpScale=-250.000000 Bindings=(Name="F1",Command="togglehud",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) Bindings=(Name="Multiply",Command="tiledshot 5",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) Bindings=(Name="F2",Command="ghost",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) Bindings=(Name="Decimal",Command="ToggleDebugCamera",Control=False,Shift=False,Alt=True) Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100") Bindings=(Name="Look",Command="Button bLook") Bindings=(Name="Pause",Command="Pause") Bindings=(Name="LookToggle",Command="Toggle bLook") Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100") Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100") Bindings=(Name="CenterView",Command="Button bSnapLevel") Bindings=(Name="Walking",Command="Button bRun") Bindings=(Name="Strafe",Command="Button bStrafe") Bindings=(Name="NextWeapon",Command="NextWeapon") Bindings=(Name="ViewTeam",Command="ViewClass Pawn") Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest") Bindings=(Name="Turn180",Command="Button bTurn180") Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX") Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY") Bindings=(Name="C",Command="DoDuck") Bindings=(Name="P",Command="TogglePhysicsMode") Bindings=(Name="B",Command="ToggleSpeaking true | OnRelease ToggleSpeaking false") Bindings=(Name="T",Command="Talk") Bindings=(Name="LeftShift",Command="Walking") Bindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Control=True,Shift=True) Bindings=(Name="XboxTypeS_LeftTriggerAxis",Command="Axis aLeftAnalogTrigger Speed=1.0 DeadZone=0.11") Bindings=(Name="XboxTypeS_RightTriggerAxis",Command="Axis aRightAnalogTrigger Speed=1.0 DeadZone=0.11") Bindings=(Name="MOBILE_StopMatinee",Command="ce stopmatinee | OnRelease StopUseAttractModeInputConfig") Bindings=(Name="MOBILE_StartMatinee",Command="ce playmatinee | OnRelease StartUseAttractModeInputConfig") Bindings=(Name="MOBILE_NextConfig",Command="OnRelease NextMobileInputConfig") Bindings=(Name="MOBILE_CalibrateTilt",Command="CalibrateTilt") Bindings=(Name="MOBILE_ATurn",Command="Axis aTurn DeadZone=0.05") Bindings=(Name="MOBILE_ALookup",Command="Axis aLookup Speed=-1 DeadZone=0.05") Bindings=(Name="MOBILE_AStrafe",Command="Axis aStrafe DeadZone=0.15") Bindings=(Name="MOBILE_AForward",Command="Axis aBaseY DeadZone=0.15") Bindings=(Name="MOBILE_Fire",Command="StartFire | OnRelease StopFire") Bindings=(Name="MOBILE_NextWeapon",Command="NextWeapon") Bindings=(Name="MOBILE_Jump",Command="Jump") Bindings=(Name="MOBILE_ToggleFPS",Command="OnRelease stat fps") Bindings=(Name="NumPadZero",Command="MOBILE_ResetPrimitiveTracking") Bindings=(Name="NumPadOne",Command="MOBILE_IncrementTrackedPrimitive -1") Bindings=(Name="NumPadThree",Command="MOBILE_IncrementTrackedPrimitive 1") Bindings=(Name="WiiU_PointerX",Command="Axis aWiiUPointerX Speed=1.0") Bindings=(Name="WiiU_PointerY",Command="Axis aWiiUPointerY Speed=1.0") Bindings=(Name="R",Command="STARTMOVIECAPTURE",Alt=True) Bindings=(Name="R",Command="STOPMOVIECAPTURE",Shift=True) bInvertMouse=false Bindings=(Name="GBA_MoveForward",Command="Axis aBaseY Speed=1.0") Bindings=(Name="GBA_Backward",Command="Axis aBaseY Speed=-1.0") Bindings=(Name="GBA_StrafeLeft",Command="Axis aStrafe Speed=-1.0") Bindings=(Name="GBA_StrafeRight",Command="Axis aStrafe Speed=+1.0") Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100") Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100") Bindings=(Name="GBA_Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100") Bindings=(Name="GBA_Duck",Command="Duck | onrelease UnDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100") Bindings=(Name="GBA_Fire",Command="StartFire | OnRelease StopFire") Bindings=(Name="GBA_AltFire",Command="StartAltFire | OnRelease StopAltFire") Bindings=(Name="GBA_Use",Command="use") Bindings=(Name="GBA_FeignDeath",Command="FeignDeath") Bindings=(Name="GBA_SwitchToBestWeapon",Command="SwitchToBestWeapon") Bindings=(Name="GBA_PrevWeapon",Command="PrevWeapon") Bindings=(Name="GBA_NextWeapon",Command="NextWeapon") Bindings=(Name="GBA_SwitchWeapon1",Command="switchweapon 1") Bindings=(Name="GBA_SwitchWeapon2",Command="switchweapon 2") Bindings=(Name="GBA_SwitchWeapon3",Command="switchweapon 3") Bindings=(Name="GBA_SwitchWeapon4",Command="switchweapon 4") Bindings=(Name="GBA_SwitchWeapon5",Command="switchweapon 5") Bindings=(Name="GBA_SwitchWeapon6",Command="switchweapon 6") Bindings=(Name="GBA_SwitchWeapon7",Command="switchweapon 7") Bindings=(Name="GBA_SwitchWeapon8",Command="switchweapon 8") Bindings=(Name="GBA_SwitchWeapon9",Command="switchweapon 9") Bindings=(Name="GBA_SwitchWeapon10",Command="switchweapon 10") Bindings=(Name="GBA_ToggleTranslocator",Command="ToggleTranslocator") Bindings=(Name="GBA_ToggleSpeaking",Command="ToggleSpeaking true | OnRelease ToggleSpeaking false") Bindings=(Name="GBA_Talk",Command="talk") Bindings=(Name="GBA_TeamTalk",Command="teamtalk") Bindings=(Name="GBA_Taunt1",Command="taunt 1") Bindings=(Name="GBA_Taunt2",Command="taunt 2") Bindings=(Name="GBA_Horn",Command="PlayVehicleHorn") Bindings=(Name="GBA_ShowMenu",Command="CloseEditorViewport | onrelease ShowMenu") Bindings=(Name="GBA_ShowCommandMenu",Command="ShowCommandMenu") Bindings=(Name="GBA_ShowScores",Command="SetShowScores true | Onrelease SetShowScores false") Bindings=(Name="GBA_ShowMap",Command="ShowMap") Bindings=(Name="GBA_ToggleMinimap",Command="ToggleMinimap") Bindings=(Name="GBA_GrowHud",Command="GrowHud") Bindings=(Name="GBA_ShrinkHud",Command="ShrinkHud") Bindings=(Name="GBA_ToggleMelee",Command="Duck | onrelease UnDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100") Bindings=(Name="GBA_WeaponPicker",Command="PrevWeapon") Bindings=(Name="GBA_Jump_Gamepad",Command="SmartJump | Axis aUp Speed=1.0 AbsoluteAxis=100") Bindings=(Name="GBA_StrafeLeft_Gamepad",Command="Axis aStrafe Speed=1.0 DeadZone=0.5") Bindings=(Name="GBA_MoveForward_Gamepad",Command="Axis aBaseY Speed=1.0 DeadZone=0.5") Bindings=(Name="GBA_MoveBackward_Gamepad",Command="Axis aBaseY Speed=-1.0 DeadZone=0.5") Bindings=(Name="GBA_TurnLeft_Gamepad",Command="Axis aTurn Speed=1.0 DeadZone=0.35") Bindings=(Name="GBA_Look_Gamepad",Command="Axis aLookup Speed=0.65 DeadZone=0.35") Bindings=(Name="GBA_SwitchToBestWeapon_Gamepad",Command="SwitchToBestWeapon | Axis aUp Speed=-1.0 AbsoluteAxis=100") Bindings=(Name="GBA_ToggleDebug", Command="ToggleDebug" ) Bindings=(Name="GBA_SelectNext", Command="ChangeSelection 1" ) Bindings=(Name="GBA_SelectPrevious", Command="ChangeSelection -1" ) Bindings=(Name="GBA_Reload", Command="ReloadWeapon" ) Bindings=(Name="GBA_Target", Command="StartTargeting | OnRelease StopTargeting" ) Bindings=(Name="GBA_Sprint", Command="SprintPressed | OnRelease SprintReleased" ) Bindings=(Name="GBA_ToggleReady", Command="ToggleReady") Bindings=(Name="GBA_ShowAttributes", Command="ShowAttributes") Bindings=(Name="GBA_ShowEquipmentScreen", Command="ShowEquipmentScreen") Bindings=(Name="GBA_ShowOverlay", Command="ShowOverlay true | OnRelease ShowOverlay false" ) Bindings=(Name="GBA_Pause", Command="ShowPauseMenu" ) Bindings=(Name="GBA_PingLocation",Command="BeginPing | onrelease EndPing") Bindings=(Name="XboxTypeS_A",Command="GBA_Jump_Gamepad") ;Jump Bindings=(Name="XboxTypeS_B",Command="GBA_Use") ;Use Bindings=(Name="XboxTypeS_Y",Command="GBA_NextWeapon") ;Switch weapon Bindings=(Name="XboxTypeS_X",Command="GBA_Reload") ;reload Bindings=(Name="XboxTypeS_Start",Command="GBA_Pause") ;Bring up pause menu Bindings=(Name="XboxTypeS_LeftX",Command="GBA_StrafeLeft_Gamepad") ;Strafe right/left Bindings=(Name="XboxTypeS_LeftY",Command="GBA_MoveForward_Gamepad") ;Move forward/backwards Bindings=(Name="XboxTypeS_RightX",Command="GBA_TurnLeft_Gamepad") ;Turn right/left Bindings=(Name="XboxTypeS_RightY",Command="GBA_Look_Gamepad") ;Look up/down Bindings=(Name="XboxTypeS_LeftShoulder",Command="") ;nothing Bindings=(Name="XboxTypeS_RightShoulder",Command="GBA_AltFire") ;Alt fire/Upgrade/repair Bindings=(Name="XboxTypeS_RightTrigger",Command="GBA_Fire") ;fire Bindings=(Name="XboxTypeS_LeftTrigger",Command="GBA_Target") ;Aim/Sell Bindings=(Name="XboxTypeS_RightThumbstick",Command="") Bindings=(Name="XboxTypeS_LeftThumbstick",Command="GBA_Sprint") ;Sprint Bindings=(Name="XboxTypeS_Back",Command="GBA_ToggleReady") ;toggle ready for wave Bindings=(Name="XboxTypeS_DPad_Up",Command="") Bindings=(Name="XboxTypeS_DPad_Down",Command="GBA_Talk") Bindings=(Name="XboxTypeS_DPad_Left",Command="GBA_SelectPrevious") ;Select previous in build list Bindings=(Name="XboxTypeS_DPad_Right",Command="GBA_SelectNext") ;select next in build list Bindings=(Name="SIXAXIS_AccelX",Command="GBA_TurnLeft_Gamepad") Bindings=(Name="SIXAXIS_AccelZ",Command="GBA_Look_Gamepad") Bindings=(Name="F",Command="GBA_Use") Bindings=(Name="LeftAlt",Command="GBA_PingLocation") Bindings=(Name="SpaceBar",Command="GBA_Jump") Bindings=(Name="W",Command="GBA_MoveForward") Bindings=(Name="S",Command="GBA_Backward") Bindings=(Name="A",Command="GBA_StrafeLeft") Bindings=(Name="D",Command="GBA_StrafeRight") Bindings=(Name="R",Command="GBA_Reload") Bindings=(Name="MouseScrollDown",Command="GBA_SelectNext") Bindings=(Name="MouseScrollUp",Command="GBA_SelectPrevious") Bindings=(Name="LeftMouseButton",Command="GBA_Fire") Bindings=(Name="RightMouseButton",Command="GBA_AltFire") Bindings=(Name="E",Command="GBA_NextWeapon") Bindings=(Name="one",Command="GBA_SwitchWeapon1") Bindings=(Name="two",Command="GBA_SwitchWeapon2") Bindings=(Name="three",Command="GBA_SwitchWeapon3") Bindings=(Name="four",Command="GBA_SwitchWeapon4") Bindings=(Name="five",Command="GBA_SwitchWeapon5") Bindings=(Name="six",Command="GBA_SwitchWeapon6") Bindings=(Name="seven",Command="GBA_SwitchWeapon7") Bindings=(Name="eight",Command="GBA_SwitchWeapon8") Bindings=(Name="nine",Command="GBA_SwitchWeapon9") Bindings=(Name="zero",Command="GBA_SwitchWeapon10") Bindings=(Name="T",Command="GBA_Talk") Bindings=(Name="LeftShift", Command="GBA_Sprint" ) Bindings=(Name="Enter",Command="GBA_ToggleReady") Bindings=(Name="LeftControl", Command="GBA_Target") Bindings=(Name="Escape",Command="ShowPauseMenu") Bindings=(Name="Tab",Command="GBA_ShowOverlay") Bindings=(Name="B",Command="GBA_ToggleSpeaking") Bindings=(Name="M",Command="BasePath 0") Bindings=(Name="N",Command="BasePath 1")
4. Save the file
5. In-game press F1 to toggle HUD on/off
Useful commands
Multiply (*) // Tiledshot